

I did a word lookup for ‘tower’ on the major reviews and some of them never even mentioned them at all. But still: what’s the obsession with the towers?Īs far as I can see, nobody has yet been saying fuck all about Zelda’s towers. Some people thought this was bad other people thought Guerrilla did well with said towers. Horizon Zero Dawn has towers, except they walk around and look like big robot giraffes with the Starship Enterprise for a head, and a lot of outlets directly compared these in Horizon to Ubi games and/or Assassin’s Creed, citing the towers as an example of Horizon carefully picking elements from other games and franchises. Example of giant Dinosaur Tower Bastard in the background, there. Someone in this thread even says they won’t be buying the game specifically because it has towers in it. You can, genuinely, find people complaining a game has towers, like this thread about The Crew, wherein they also complain about the towers being a staple in the other Ubi games. Whenever towers turn up in a game, especially an open world game, you get people going ‘Awh, it’s got towers, towers are shit, they are the worst kind of shit and I cannot abide them, and they are a sign that the game they’re in will also be dreadful shit!’ (this imaginary person is also spitting a bit, that’s how livid about towers they are, they’re properly raging about them). It’s not even a proper eagle: the sound often used in Assassin’s Creed, and the one most people associate with an eagle, is actually a red-tailed hawk, because the real call of a bald eagle is the petulant toddler of bird calls and is not at all sexy. Towers are a very maligned mechanic, now associated inextricably with Ubisoft games, and specifically Assassin’s Creed, where your little dude in a hood crouches on top of a church until an eagle has screamed at him enough that he can tell where all the nearest side quests are. I am, of course, describing The Legend of Zelda: Breath of the Wild. Then you jump off the tower, but you can fast travel back to it later if you need to. This unlocks the area map (just for the area you’re in, mind, there are other towers you need to sync with to unlock different areas). You have to climb up the towers and, once you get there, sync with the top. There’s this game where, when you start, the map is largely blank, and to reveal more of it you need to travel to towers around said map.
