

Please note, you should never charge more than 5 times the Per Capita Income for the selected city. You will ship vehicles from factories in cities within the shipping distance.įinally, to sell a vehicle model, set the price in the text box under “Sales Price” and hit the Red glowing “Apply” button to save the changes. If you need to adjust how far away you ship vehicles from, click the “Shipping Distance” button. If it is not already, select your vehicle from the upper list. This allows you to see what your competitors are pricing their vehicles at and the amount they are selling. The bottom list is the competition for the selected vehicle model type in that city. Selecting a vehicle will give you extra costs and inventory data on the right panel. This also includes how much you are selling the models for and the number of vehicles you sold the previous month. The upper list is the vehicle models you have available to sell. It is here you set the sales prices for your vehicles. When you have found a city, click the Red Glowing “Select” button on the “City Information” window.ģ5. We recommend for new players to start in a North American or Western European city with a “Population” greater than 1 million and a high “Per Capita” income. This distribution of wealth is why choosing a larger city to start in is important, especially before the year 1920. Half of the buyers make less than the “Per Capita” rate, while less than 25% of the buyers make twice the “Per Capita” rate. Therefore, the higher a “Per Capita” value is, the more potential sales. its a wonder they all work on modern OSs.
#GEARCITY BRANCH SOFTWARE#
If you want to design your own cars, you can use 3D designing software and a physics engine and have it tailored 100 to your liking, essentially making a car to. All the other plugins I use have also been abandoned, berkelium, OIS, OgreOggSound. Answer (1 of 2): Why are there no car manufacuring simulators Because no one wants their ideas to be limited to the concept of a game. Its heavy in GUI, and I was burned quite badly by choosing QuickGUI (which was abandoned about 2 years into my project). A typical household will spend their yearly income purchasing a vehicle every 3 to 8 years. GearCity is 7.5 years old now (the engine about 8 years).


“Per Capita” is the average amount of income a single family makes in a year. This is especially important before 1920. As such, you should focus on selling vehicles in larger cities where more people are buying vehicles. The fewer people in a city or territory, the fewer vehicles sold there, if any at all. This is the “City Information” window.įor new players, the two critical details to look at are the “Population” and “Per Capita” figures.Ĭoncerning “Population,” only a limited number of households are purchasing new vehicles at any given time.
